Hello, I’m Tarik, a Software Engineer with a focus on AR/VR applications and game development. My career in software development began in 2015 with C, followed by an in-depth exploration of object-oriented programming (OOP) with Java. Over time, I honed my skills in C# and Unity, and since 2019, I’ve been actively involved in developing projects in gaming, AR, and VR, with more than 30 projects completed to date.
I am passionate about continuously expanding my knowledge of emerging technologies and applying them to create impactful, high-quality software solutions. My dedication to innovation and excellence drives me to consistently push the boundaries of what is possible in the development world.
Experience
- Co-Founder – Game Developer – No Plan Games (Jan 2025 – Present)
Co-founded No Plan Games to develop my dream project, currently available on Steam. As the sole software developer in a two-person team, I manage all development processes, build a robust and flexible architecture, and continuously improve the game by engaging with the community and incorporating direct player feedback.
- Senior XR Developer – GoArt (Apr 2022 – Jan 2025) – (Jun 2025 – Present)
Strengthened expertise in software architecture and dependency injection (DI) while developing a metaverse application. As a key member of the core team, contributed to SDK integrations and played an active role across the entire end-to-end development process.
- Software Engineer – ReoTek (Nov 2020 – Apr 2022)
During my time at Reotek, I developed AR/VR-based training and simulation projects for TEDAŞ, designed an educational game for Robotsan, and created interactive digital applications for museums, including the Istanbul Cinema Museum, where I also managed IT operations.
Education
- Konya Technical University – Computer Engineering (2015 – 2020)
- Eskisehir Fatih Anatolian High School (2011 – 2015)
Skills
- Game Development
- AR Development
- VR Development
- Software Architecture
- OOP
- Unity
- C#
- Java