Senior Software Engineer with 10+ years of programming experience and 5+ years of professional experience specializing in Unity, C#, XR (AR/VR), and game development. Strong background in software architecture, dependency injection, and system-level design. Since 2019, delivered 30+ projects across gaming, AR, VR, and interactive applications. Experienced in technical leadership, full-cycle product development, and building scalable, maintainable architectures in both startup and enterprise environments.
Core Skills
- Programming Languages: C#, Java, C++
- Game & XR Development: Unity, Game Systems, XR Applications, Cross-Platform Development
- Software Architecture & Design: SOLID Principles, Design Patterns, Clean Architecture, Modular & Scalable Systems, Dependency Injection
- Code Quality & Technical Leadership: Code Review, Architectural Decision-Making, Refactoring, Technical Standards
- Networking & Systems: Photon Fusion, FishNet, Firebase (All Modules), AWS, Zenject, DoTween
- Development Workflow: Git, Agile / Scrum
- Soft Skills: Problem Solving, Analytical Thinking, Communication, Teamwork
Experience
Indie Game Developer | No Plan Games (Jan 2025 – Present)
- Co-founded an indie game studio focused on developing original PC games.
- Sole developer responsible for the full technical pipeline using Unity and C#.
- Designed and implemented a robust, flexible, and scalable game architecture.
- Managed Steam integration, builds, deployment, and live product maintenance.
Senior XR Developer | RoofStacks (Apr 2022 – Jan 2025) – (Jun 2025 – Jan 2026)
- Owned the overall technical architecture of a large-scale, multi-user metaverse application.
- Led architectural decisions including dependency injection structure, system modularization, and codebase standards.
- Coordinated technical direction across XR, gameplay, and platform systems.
- Contributed to core features while ensuring scalability and maintainability.
- Collaborated closely with product, design, and art teams across the full development lifecycle.
Software Engineer | ReoTek (Nov 2020 – Apr 2022)
- Developed production-ready AR/VR training applications for TEDAŞ and Robotsan.
- Built educational, simulation, and interactive museum XR applications, including IT operations for Istanbul Cinema Museum.
Education
- Konya Technical University – Computer Engineering (2015 – 2020)
- Eskisehir Fatih Anatolian High School (2011 – 2015)
Languages
- Turkish: Native
- English: Professional Working Proficiency
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Years Professional Experience
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Projects