Misty Valley: A Cozy Fishing Tale

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Misty Valley: A Cozy Fishing Tale

  • Technology : Unity, C#, Steam

Misty Valley is my personal dream project, a cozy game that I develop with a small two-person team. I handle all development processes on my own, including core systems, mechanics, and architecture, while my teammate focuses on the art side of the game.

Community feedback plays a key role in development. By gathering and analyzing player suggestions, I continuously add features and refine the game’s design to create a cohesive experience.

Players fish, farm, and progress through the story while exploring various mechanics and systems, all designed to work in a highly modular and flexible way. I have prioritized modularity and flexibility throughout the development process.

I use my self-developed Tarject DI SDK in the project, which allows modules and systems to run highly efficiently and modularly, demonstrating the performance standards I targeted with the SDK.

Beyond development, I manage all aspects of the project, including design, marketing, and community management, allowing me to gain hands-on experience with every part of the game’s lifecycle. Misty Valley is currently playable on Steam, and I continue to improve it by integrating community input and expanding its features.