Roketsan Educational Project

  • AR / VR
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Roketsan Educational Project

Technology : Unity, C#, MR, Socket Networking

I developed a comprehensive MR training application for Roketsan, consisting of two interconnected components: a Windows PC server and an Oculus client. I handled the entire development process independently.

The server manages all training data, including employee responses, scenario configurations, and question sets. Clients can only access the training when connected to the server, ensuring controlled participation.

On the Oculus client, employees undergo an interactive rocket assembly training using hand tracking. The application periodically presents questions during the session, and employees’ responses are sent back to the server for tracking and evaluation.

Each client retrieves scenario-specific configurations and content from the server upon connection. This setup allows for a dynamic, real-time training experience while maintaining centralized control over all training materials and participant data.