VRMars MMO Event

  • Game
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VRMars MMO Event

  • Technology : Unity, C#, Firebase, AWS, Fishnet Networking

This game has been developed by targeting 1000 instant users in a single room. It is aimed to promote the brand by enabling users to participate in the in-game Christmas event.

Technically, Firebase SDK was used for user data and configurations, Fishnet Networking SDK was used for multiplayer actions and messaging system. At the same time, the Twitch stream was live on the in-game screen. The server was run on AWS EC2.